Difference between revisions of "Directory:Vulture's"
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* [http://clivecrous.lighthouseapp.com/projects/11282/home Vulture's homepage] | * [http://clivecrous.lighthouseapp.com/projects/11282/home Vulture's homepage] | ||
* [http://clivecrous.lighthouseapp.com/projects/11282/downloads Source code and the latest release] | * [http://clivecrous.lighthouseapp.com/projects/11282/downloads Source code and the latest release] | ||
+ | * [http://nethackwiki.com NetHack wiki]. Spoilers and strategy |
Latest revision as of 15:29, 15 December 2010
Vulture's refers to two graphical versions of popular roguelike computer games:
Both feature isometric graphics, whereas the games upon which they are based offer two-dimensional text- or tile-based interfaces.
The Vulture's games are forks of the Falcon's Eye project; over the standard Falcon's Eye base and the optional use of the Slash'EM core, Vulture's incorporates the latest core sources, hundreds more graphics and sounds, many bugfixes and performance enhancements, and an open, collaborative development environment.
In April 2006, Vulture's 2.0.0 was released as an involved rewrite of the old core. The game now works with true transparency, 24-bit color, and relies extensively on SDL for its core drawing routines.
The latest version is available for Mac OS X, Unix, and Microsoft Windows.
External links
- Vulture's homepage
- Source code and the latest release
- NetHack wiki. Spoilers and strategy